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Tweak modsuit's pinned modules and stabilize jetpack by default

Open kyunkyunkyun opened this issue 6 months ago • 2 comments

What Does This PR Do

Adds some nice modules to default pins

Stabilizes jetpack module by default - it's better on than off and you don't anymore have to do like 6 clicks every single time to enable stab

Removes resistance flags from magnate mod, flags are added on Initialize() by magnate's theme, no need to duplicate it Removes empty req_access from prototype mod (did nothing)

Why It's Good For The Game

Jetpacks should be pinned by default, they drain battery by a lot and you want to switch their states in 1 click or even bind it to some key

All modsuits now have their jetpacks pinned - was weird that it vary from mod to mod

Testing

Compiles. Selected debug mod, it had pinned jetpack module and i wasn't drifting in space

Declaration

  • [x] I confirm that I either do not require pre-approval for this PR, or I have obtained such approval and have included a screenshot to demonstrate this below.

Changelog

:cl: tweak: Some modsuits now have more pinned modules by default. tweak: Jetpack modsuit module is now stabilized by default. /:cl:

kyunkyunkyun avatar Jun 12 '25 16:06 kyunkyunkyun

Appreciate all the modsuit changes.

Please do not remove the advanced magboots from pins, makes it easier for gamma ERT not to get clowned on by water because they forgot to turn it on. Magboots show there by default, so the magboot pin should as well.

Qwertytoforty avatar Jun 12 '25 18:06 Qwertytoforty

Appreciate all the modsuit changes.

Please do not remove the advanced magboots from pins, makes it easier for gamma ERT not to get clowned on by water because they forgot to turn it on. Magboots show there by default, so the magboot pin should as well.

it never was a thing btw, only DS had pinned jetpack and magboots. but i reverted magboots removal

kyunkyunkyun avatar Jun 12 '25 20:06 kyunkyunkyun