Paradise
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Frequent Janitor Runtimes
Exploit Reports
- [x] I confirm this issue is not an exploit. (Required)
BYOND Version
515.1644
Issue Description
Recently quite a few runtimes have been spitting out of either bubblegum, decal or janitor or all of the above, hard to tell. 💀
What did you expect to happen?
No runtiming for anything, EVER.
What happened instead?
It runtimed.
Why is this bad/What are the consequences?
Runtimes bad.
Steps to reproduce the issue.
Not quite sure of the exact cause, runtime posted below.
When did the problem start happening?
First noticed it on shift 42244
Extra information
No response
Relevant log output/runtime error
[2024-10-19T06:46:05] Runtime in code/datums/atom_hud.dm:68: bad index
proc name: remove from single hud (/datum/atom_hud/proc/remove_from_single_hud)
src: /datum/atom_hud/data/janitor (/datum/atom_hud/data/janitor)
call stack:
/datum/atom_hud/data/janitor (/datum/atom_hud/data/janitor): remove_from_single_hud
/datum/atom_hud/data/janitor (/datum/atom_hud/data/janitor): remove_from_hud
the blood (/obj/effect/decal/cleanable/blood/bubblegum): Destroy
the blood (/obj/effect/decal/cleanable/blood/bubblegum): Destroy
qdel(the blood (/obj/effect/decal/cleanable/blood/bubblegum), 0)
Atoms (/datum/controller/subsystem/atoms): InitAtom
the blood (/obj/effect/decal/cleanable/blood/bubblegum): attempt_init
the blood (/obj/effect/decal/cleanable/blood/bubblegum): attempt_init
the blood (/obj/effect/decal/cleanable/blood/bubblegum): New
the bubblegum (/mob/living/simple_animal/hostile/megafauna/bubblegum): Moved
the bubblegum (/mob/living/simple_animal/hostile/megafauna/bubblegum): Move
the bubblegum (/mob/living/simple_animal/hostile/megafauna/bubblegum): Move
the bubblegum (/mob/living/simple_animal/hostile/megafauna/bubblegum): Move
the bubblegum (/mob/living/simple_animal/hostile/megafauna/bubblegum): Move
the bubblegum (/mob/living/simple_animal/hostile/megafauna/bubblegum): handle_automated_movement
the bubblegum (/mob/living/simple_animal/hostile/megafauna/bubblegum): handle_automated_movement
Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire
Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite
Master (/datum/controller/master): RunQueue
Master (/datum/controller/master): Loop
Master (/datum/controller/master): StartProcessing