Paradise
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Tables cannot start flipped despite appearing to be able to in /obj/structure/table/Initialize
Exploit Reports
- [X] I confirm this issue is not an exploit. (Required)
BYOND Version
515.1641
Issue Description
/obj/structure/table/Initialize
looks like this:
https://github.com/ParadiseSS13/Paradise/blob/e58601b914eeb21004143a715cabd748c7f15652/code/game/objects/structures/tables_racks.dm#L47-L50
But tables will not properly update their icons when varedited to be flipped and given a dir
.
What did you expect to happen?
Varediting a table to give it a flip direction and toggle its flipped boolean to flip it during initialize.
What happened instead?
All of the code runs but something else somewhere resets its icon state.
Why is this bad/What are the consequences?
Mappers should be able to do this.
Steps to reproduce the issue.
Modify a table in SDMM to be flipped = 1
and dir = 4
.
Launch the game.
Observe table isn't flipped.
When did the problem start happening?
Probably since flipping tables were introduced.
Extra information
No response
Relevant log output/runtime error
No response