Paradise
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add usesound to glass_containers
What Does This PR Do
Fixes #24553 by adding a sound to the /obj/item/reagent_containers/glass object. It's the same sound as all other components.
Why It's Good For The Game
Building stuff that requires beakers is more satisfying now!
Testing
Built a Protolathe. My ears were met with a glorious noise when adding beakers of any kind.
Changelog
:cl: add: beakers have a usesound now and will clunk when using them to build a machine /:cl: