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Space Ruin Rework: deepstorage

Open kano-dot opened this issue 8 months ago • 9 comments

What Does This PR Do

Replaces boring and small bunker in a massive asteroid with an underground facility with chasms, somehow found its way to the space. Also adds a gps signal to the ruin.

Hostiles inside this ruin are slightly weaker than moonoutpost19 xenomorphes if not equal. But there's many so it is advised to bring your local explorers in. There are some hostiles that trigger sealed blast doors open, including the mini-boss so you're not sneak-passing your way through.

Loot is pretty much a subject to change, i couldn't find anything interesting to put here.

Current loot includes:

Most of the old loot excluding WT rifles carried over here

List of additional loots behind boss shutters

  • Research notes
  • Total of 1000 credits cash (500 in each safe)
  • Disco machine and tiles
  • Confetti grenades (essential)

A spawner will spawn only one of these in a safe

  • Telescience kit
  • Chameleon Kit
  • Rod of Asclepius
  • Wrestling Belt (the one that grants wrestling martial art. Can put it in a lockbox that can be opened with security access or remove it if deemed overtuned)

Why It's Good For The Game

It's nice to give opportunities to explorers to work together, especially when the danger factor is put. My original idea was making a fallout-ish shelter but end product turned out to be something else.

Have fun discovering something of a mystery this ruin befell to.

Images of changes

see MapDiffBot for images

A footage of mini-boss:

https://youtu.be/nNhcptx_S3M?si=zcEOJitmGBaXAxzu

Testing

launched it in a local server, no runtimes were observed.

Changelog

:cl: add: a new mini-boss for those who dares to challange him. tweak: remapped deepstorage.dmm (that space bunker). /:cl:

kano-dot avatar Jun 13 '24 09:06 kano-dot