Paradise
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Full Auto does not play nicely with ping
Exploit Reports
- [X] I confirm this issue is not an exploit. (Required)
BYOND Version
515.1619
Issue Description
New full auto weapons generally experience ping delay in aiming, unlike regular weapons (which will actually fire where you were aiming, just with the delay). It's like the gun fires at where your mouse is registered with the server due to ping, IE where your mouse was ping seconds ago. Not a problem with single-fire guns, if that makes sense.
What did you expect to happen?
Aiming in a circle, the gun should be firing towards my cursor as that is presumably where I am aiming.
What happened instead?
https://github.com/ParadiseSS13/Paradise/assets/71326864/4f1992e9-1cf2-4cfc-96df-65f5862596d3
The gun consistently fires behind the cursor, by a delay of ping.
Why is this bad/What are the consequences?
LET ME FUCKING AIIIIIM
Steps to reproduce the issue.
Be in fucking Australia Attempt to operate any of the previously rather fun and snappy burst-fire guns Woe, aimn't
When did the problem start happening?
https://github.com/ParadiseSS13/Paradise/pull/25267
Extra information
I can tell that this would probably be a bitch to solve, as by constantly tracking the mouse's position instead of where it is upon each click a considerable ping delay is forced. Perhaps give the newly full-auto weapons an alternate firemode of their old burst behavior? Would be a nice feature regardless.
Relevant log output/runtime error
No response