Paradise
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Moves get_area to a macro
What Does This PR Do
Moves get_area to a macro
Why It's Good For The Game
Makes it ever so faster. It's called 10000000ish times during a round Cleans up a lot of code which would access the area based on the function itself instead of being casted
Testing
Compiled and ran and made sure there were no runtimes on gameload. Also checked a few objects like the blueprints to make sure they worked
Changelog
NPFC