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Improves barsigns and makes them buildable.

Open Divulf opened this issue 11 months ago • 1 comments

What Does This PR Do

Enhances bar customization by allowing barsigns to be constructed and dismantled, as well as giving them a 'broken' sprite. Code-wise, it changes barsigns to be a machinery subtype and adds support for alternate versions of emagged signs (but doesn't itself add any).

Why It's Good For The Game

Improves the ability to customize the bar. Things should be able to be constructed and dismantled.

Images of changes

barsigns

Testing

Built, broke, unbuilt, emagged, and emped barsigns in many various ways.

Changelog

:cl: tweak: Barsigns can now be built and unbuilt! Use metal in-hand while facing a wall to build the frame, insert the new "bar sign electronics" (obtained from an autolathe or a bar starter kit), wires, and glass, then alt-click to switch it on. If you don't have bar access, make sure to use the electronics in-hand to disable the access restrictions. tweak: Reduced the integrity of barsigns. /:cl:

Divulf avatar Mar 19 '24 09:03 Divulf

Good to see it open again, visit the spriting channel on discord for some tips

Henri215 avatar Mar 19 '24 11:03 Henri215

Fixed something with meadbay sprite? If yes i think i noticed a few others with wrong offsets if you plan to fix it all.

Yes, some near-transparent pixels that made the lighting leak out from the sprite. I also found the same problem on the nest sprite which I have now fixed. The only one I could find with a incorrect offset was the maint sprite. Looking through all the sprites however made me realize that a lot of the sprites had a non-rounded corner that made the sprite asymmetrical, which probably isn't correct and has been changed.

Divulf avatar Mar 24 '24 21:03 Divulf

Fixed something with meadbay sprite? If yes i think i noticed a few others with wrong offsets if you plan to fix it all.

Yes, some near-transparent pixels that made the lighting leak out from the sprite. I also found the same problem on the nest sprite which I have now fixed. The only one I could find with a incorrect offset was the maint sprite. Looking through all the sprites however made me realize that a lot of the sprites had a non-rounded corner that made the sprite asymmetrical, which probably isn't correct and has been changed.

Yeah, the maint sprite is the one i found with an incorrect offset when testing.

Henri215 avatar Mar 24 '24 23:03 Henri215

https://github.com/ParadiseSS13/Paradise/issues/14884 link this issue again

Henri215 avatar Mar 26 '24 14:03 Henri215