Paradise icon indicating copy to clipboard operation
Paradise copied to clipboard

Elite buffs / Highlander mode for arena

Open Qwertytoforty opened this issue 1 year ago • 2 comments

What Does This PR Do

Elite tumors now kick out humans / cyborgs in the arena not summoner. First kick out is warning, second damages them over time, worse each time they try it. (Think blue cube red cube teleportation, or hiero teleportation, or bluespace crystals.)

Elite changes

All elites have 50% armor pen in melee. Similar to megafauna, the only real fauna impacted by this is legionnaire, the only other one you melee with, bar broodmother.

Legionare: Smoke cooldown from 3 -> 2.5 seconds.

Charge now weakens vs knockdown, multiple hits does less damage.

Broodmother: Tenticals knockdown for 2.5 seconds in addition to stun.

Children now deal 12.5 brute instead of 5, and have 50 hp vs 40.

Herald: Shotgun activates after 0.5 seconds instead of 0.75

Bug fixes (Should be own pr got to it in this one sorry) Legionnaire no longer runtimes charging into world border. Broodmother dash no longer gets funky due to duration being different than cooldown.

adds RANGE_EDGE_TURFS, a more efficient way to get a radius of turfs

Why It's Good For The Game

Teamwork is great. I think lavaland should have more teamwork. However, a 3v1 vs an elite is fun for no one, as the elite gets steamrolled.

This pr should make elites stand a better chance vs late game miners.

Testing

Confirmed legion charge adaptive damage worked. Confirmed arena barrier worked as expected. Confirmed it teleported out unwanted guests. Confirmed it kicked peoples shit in who tried it multiple times.

Changelog

:cl: tweak: Elite tumors kick out humans / cyborgs that are not the activator. tweak: Various elite buffs. Elites have 50% armor pen on melee, legionnaire charge stuns but deals less damage on multi hit, broodmother tentacles and children are stronger fix: Broodmother no longer bugs out with dash fix: Legionnaire no longer runtimes at world edge. /:cl:

Qwertytoforty avatar Sep 24 '22 18:09 Qwertytoforty

First kick out is warning, second damages them over time, worse each time they try it

Can you give a little more detail on this? How much damage, what type, and such? It has to be enough to deter people from just memechem tanking it.

S34NW avatar Sep 25 '22 11:09 S34NW

Can you give a little more detail on this? How much damage, what type, and such? It has to be enough to deter people from just memechem tanking it.

It checks every 5 seconds for people to throw out, so it's going to be very hard to constantly stay in the arena and get hits in. The status effect deals 3 damage every 3 seconds for 30 seconds, plus 1 damage per stack, which this applies 3 of, so 60 damage over 30 seconds but this will apply 3 stacks every time they enter the arena so they won't be able to constantly go in and outheal it as they'd simply be taking too much damage.

Edan52 avatar Sep 28 '22 16:09 Edan52