Paradise
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Removes the need for `ComponentInitialize`
What Does This PR Do
Removes the ComponentInitialize()
proc and the need for it. All AddComponent()
s are now down in Initialize()
Why It's Good For The Game
Saves a bit of initialization time due to avoiding proc call overhead.
Testing
Compiled, ran server, had no runtimes. Took a look at all objects which were using ComponentInitialize
. Load order seems to be unaffected, as objects don't have dependency on having a component loaded or not.
Changelog
Backend only.