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Ports TG cursed katana to replace our cursed katana.

Open Qwertytoforty opened this issue 1 year ago • 0 comments

What Does This PR Do

Removes current cursed katana.

Adds TG cursed katana, a force 15 weapon that can rapidly attack simple mobs (but not rapidly attack others), and has similar to martial arts, combos for special effects.

Is added as an implant, and is thus antidrop when active. Retracting it without hitting someone (other than yourself) will hit you for 25 damage.

Has 50% block chance in melee, but not vs bullets.

In wizard spellbook for one point.

If the user dies with the cursed katana in them, the katana is ejected from them, and they dust.

Effects are from combos:

Hilt Strike - Harm, Harm and Disarm 22 damage from the success of the combo, combined of a 17 damage hit and 5. Throws the target 5 tiles, confusing them, and if they are a ranged hostile mob, adds 2 seconds of ranged cooldown to them. Great for keeping something at bay.

Wide Slice - Disarm, Harm and Harm 20 damage to target, consisting of a hit for 15 and a hit for 5. Each mob within the tiles left, right, front, front left, and front right, get hit with a 15 damage slash.

Dash Attack - Harm, Disarm and Disarm 17 damage hit, user slices 8 tiles forward, blocked by dense objects. Anyone in between is cut for 15 brute.

Tendon Cut - Disarm, Disarm and Harm 15 damage, applies a subtype of the saw bleed status effect. Effectively, if you do this move twice in a row, you get an extra 25 damage hit, no other effect. In optimal conditions, this is the best DPS option, however after 2 combos (6 hits) it deals 115 damage, equivalent to 8 combat knife hits, or 3 current katana hits.

Dark Heal - Harm, Disarm, Harm and Disarm User lets the katana feast on their target (15 brute), and the katana heals the user... at a price. Heals the user for 45 brute / burn over 3 seconds. After, they take 3 brute every 3 seconds for 30 seconds. However, using a heal during this period refreshes the timer of brute damage, and increases it by one. So 30 brute, then 40, then 50...

Shatter - Disarm, Harm, Disarm and Harm Huge hit, dealing 75 damage if the target is a hostile mob, 35 otherwise, and knocking down for 3 seconds. HOWEVER, this breaks the sword for 45 seconds.

Why It's Good For The Game

Current cursed katana is problematic. A force 40 weapon, bulky or not, is kinda, not great for crew to have. It is for all intents and purposes, a better legal esword, barring the ease of storage.

This turns it into a strong cursed weapon, powerful in the right hands, but punishing if you don't hit anyone, great on hostile mobs, less great on humanoids. No ranged block, so disablers / lethals have no issues with it, but antidrop and melee block, so a disarm has nothing on you. It's damage is strong, but ignoring special effects, a fire axe will probably serve you better for humanoids.

If we get combat mode in the future, will be easier to use.

Testing

Spawning in skrells and golaiths. Spawning the katana organ, ensuring it implants right. Confirming that all combos work (bar the beam effect) Confirm damage seems right. Confirm cooldown on ranged mobs works (it did too well, numbers had to be lowered) Confirmed shattering works.

Todo:

  • [x] beam effect on charge
  • [x] not letting it teleport on z1
  • [x] checking over numbers more for balance.
  • [x] PERHAPS make it banish you into the katana on death, so it has an actual curse to it other than oof owie on retract if not hitting anything?

Changelog

:cl: Qwertytoforty Fikou del: Old cursed katana add: TG's cursed katana. An organ that is implanted into you on use, with powerfull combos, but a thirst for blood... examine it to see the combos. /:cl:

Qwertytoforty avatar Aug 09 '22 19:08 Qwertytoforty