ParadiseFallen
ParadiseFallen
So basically why we thing ONLY about c# as plugin language? We also can use Lua as plugin language for editor (moonsharp)
ill take a try to make a basics for this impl. Basically our goals: 1. Local editor project 2. Rich registrar of plugins with autodescovery 3. Loading basic Custom asset...
well... any updates on this? for me this mod just looks better then CC:Tweaked. (MC 1.20.1)
are they moved to OC2?
+1 there. i need to find way to override lua require behaviour. RN we can override with `RegisterFunction` but i still cant understand signature of methods. sometimes its `void(string)` sometimes...
https://github.com/NLua/NLua/issues/474 working around this issue in new one
no you can't. i belive @ceifa won't downgrade it (even if it possible). Why it's forced to be that old?
it would be nice. Use case: port generation 1, generate from 600-1000 2. multiply by 10 = backend port 3. add 1 to (2) = UI port. same with https...
it would be nice to add kinda `expression` generator with `resultType` parameter (ClrType)
Hello, @Eilon. I'm surprised this improvement has been moved to the backlog. I would like to know if this improvement will be implemented? And when will it be possible to...