Velocity
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Store client time disposition
While the proxy won't be able to send signed messages, the proxy can still send unsigned command/chat packets, which will, right now, be sent using the proxies current time. Many PC users do not have their system clocks setup to synchronize properly, thus causing clock drifting to be a somewhat common issue, potentially in the region of minutes, if we want to be able to send messages, we need to ensure that we reasonably track the clients time in order to use that to offset from our own clock for various operations
I have the same issue while using paper1.19-39 and velocity3.1.2-snapshot-158 with modern forward mode
velocity:
paper:
different issue, unless you've actually got some plugin sending commands to the server, which I doubt
That command was sent by the player, and he got kicked after he press the Enter button.
I have also connected this velocity to a paper-1.18.2 server, with much more plugins added, but that works just fine.
All the plugins I added to 1.19 server was also added to the 1.18.2 server for a long period, so I think it *might be the problem of paper1.19 or the problem of velocity
*Surely, I updated some plugins on 1.19 server for better compatibility.
And I've noticed that this might be a paper problem solved on paper-1.19-3, but I'm using paper-1.19-39 and I still have this problem