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The most widely used, high performance Minecraft server that aims to fix gameplay and mechanics inconsistencies
So I added a bunch more of the memory keys. Pretty sure I tested one of every type to ensure the conversions were working correctly. Only ones I **didn't** add...
resolves #10295 i wasn't able to prevent the player from trying to stop using the item so i just added a little warning to the startUsingItem method. (Also there is...
3 days ago I posted a pull request #9991 about adding CustomModelChoice. However, we came to the conclusion that we need a more generalized approach. As a result, I began...
Adds a way to check whether the chest is blocked (due to the block above / a sitting cat). `CraftEnderChest`'s upper block check is hardcoded, so this PR uses `ChestBlock`'s...
### Expected behavior Adding lines of lore to a minecraft:shield in different ticks should work ### Observed/Actual behavior After setting the lore of a minecraft:shield in one tick you can...
### Expected behavior I expected using Component.translatable(...) would work on Sign blocks. Using server-side translations with GlobalTranslator should show the translated text to the client in a line of a...
### Expected behavior In vanilla or spigot worlds a saved Chunk in a region files has 24 sections ### Observed/Actual behavior In paper a saved Chunk in a region file...
### Expected behavior EntityLoadCrossbowEvent setConsumeItem values should work as follows true; consumes an item from the inventory false: does not consume item from the inventory ### Observed/Actual behavior EntityLoadCrossbowEvent item...
disguise api
relates to https://github.com/PaperMC/Paper/discussions/10584 Adds a simple disguise api that also makes sure that invalid entity data, not belonging to the type that is faked, is filtered. It also adds a...
Allow checking / forcing Halloween Season/Day via API. Also makes a tiny optimization over vanilla by using the month/day ints directly (they are stored in fields) instead of fetching from...