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OperatorInteractEvents - WIP
This event provides a means for granular control over what "operator blocks" can be interacted by a player. Just an initial design, nothing is concrete like the event name, what type of event it is, or where it should be called. Only called in 2 example places for now.
I vote for OperatorBlockInteractEvent just because full words looks better imo.
Ok, went for OperatorInteractEvent with specific subclasses for Block and Entity since minecart command blocks also exist.
how to enable this? need give everyone in the server rights to change light blocks