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Don't send synced player data on join

Open Owen1212055 opened this issue 3 years ago • 3 comments

Fixes https://github.com/PaperMC/Paper/issues/4793 Supercedes https://github.com/PaperMC/Paper/pull/5139

(Vanilla does not normally send entity data here at all) The issue is it reintroduces some of the issues specified in: https://github.com/SpigotMC/BungeeCord/issues/2321

Opinions here?

Owen1212055 avatar Aug 07 '22 02:08 Owen1212055

Tux says that this issue it fixes probably doesn’t exist for velocity proxies but might still be an issue for bungeecord.

So this will need to be tested with velocity most likely, but if the issue is still prevalent with bungee im not sure what we should do here. Should this be behind a config or just activate this if a proxy is used and it isn’t velocity? (I’m not sure how you can just detect if ur using bungee)

https://discord.com/channels/289587909051416579/908507886420910101/1023775699531739217

Owen1212055 avatar Sep 26 '22 02:09 Owen1212055

The underlaying issue is also potentially fixed on bungeecord too, at least for recent releases with the dim registry

electronicboy avatar Sep 26 '22 02:09 electronicboy

Ah nice, then I’ll test this on bungee when I get the chance to.

Owen1212055 avatar Sep 26 '22 02:09 Owen1212055