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Prevent wither skulls from using portals
Fixes #4241
This feels like it should be fixed in whatever is breaking the collision checks no? Not sure how well that would play with vanilla behaviour. At least this would need some config option to re-enable this behaviour for whatever maniac uses wither skulls travelling through portals.
This feels like it should be fixed in whatever is breaking the collision checks no? Not sure how well that would play with vanilla behaviour. At least this would need some config option to re-enable this behaviour for whatever maniac uses wither skulls travelling through portals.
Having the possibility for a random wither skull being teleported to the world spawn feels like something that shouldn't happen period lmfao
I mean, wouldn't this logic also apply to other projectiles? If a separate "prevent projectiles using end portals" config was added that would make sense, but, this is a bit of a behavior change that doesn't fix whatever the core issue actually is that may be causing this.
Closing, in the general, is just a work around and I feel that just blindly disabling wither skulls from being able to use portals it not the valid solution here. This is in general most likely caused by the collision optimizations that paper does.