Paper
Paper copied to clipboard
Deprecate world names
World's should not be identified with strings, they should be identified with namespaced keys.
TODO
- [ ] Check that timings reports won't be affected
- [ ] World component display name
- [ ] MapItemSavedData's level name usage
- [ ] CraftServer's Map<String, World> using level name
- [ ] World adventure's Name pointer
- [ ] Move hunks into their correct patches
- [ ] Paper comments in the right places
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.