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Dying when flying into not yet generated chunks with elytra and riptide.

Open VatraXD opened this issue 3 years ago • 7 comments

Expected behavior

Not dying, that's for sure.

Observed/Actual behavior

Dying as soon as I fly into a not generated chunk.

Player experienced kinetic energy.

Steps/models to reproduce

  • Wear an elytra
  • Use Riptide 3 on a trident
  • Fly into any not yet generated chunk while going fast enough to die from impact.

Plugin and Datapack List

None

Paper version

This server is running Paper version git-Paper-176 (MC: 1.18.1) (Implementing API version 1.18.1-R0.1-SNAPSHOT) (Git: b164899) You are running the latest version

Other

Video of the issue: https://streamable.com/6wpxs4

VatraXD avatar Jan 26 '22 10:01 VatraXD

Now that's hilarious

kennytv avatar Feb 04 '22 13:02 kennytv

Maybe try enabling the setting that prevents the player from entering unloaded chunks?

Astralchroma avatar Feb 04 '22 13:02 Astralchroma

Maybe try enabling the setting that prevents the player from entering unloaded chunks?

Don't see how that would fix the problem, as this isn't happening in vanilla, where you can fly into not yet generated chunks to your hearts content.

VatraXD avatar Feb 04 '22 13:02 VatraXD

I'm having the same issue

dbrighthd avatar Apr 18 '22 11:04 dbrighthd

Just checking in, will this ever be fixed? Thanks.

VatraXD avatar Apr 23 '22 18:04 VatraXD

It is labeled as "accepted", and is hilariously not correct, so yes it will be fixed. When... could be whenever.

drunderscore avatar Apr 23 '22 18:04 drunderscore

This is an open source project with a long list of stuff to do; if somebody can provide stack traces towards where the damage comes from, that would be beneficial, or you could submit a PR fixing the issue

electronicboy avatar Apr 23 '22 18:04 electronicboy