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Dying when flying into not yet generated chunks with elytra and riptide.
Expected behavior
Not dying, that's for sure.
Observed/Actual behavior
Dying as soon as I fly into a not generated chunk.
Player experienced kinetic energy.
Steps/models to reproduce
- Wear an elytra
- Use Riptide 3 on a trident
- Fly into any not yet generated chunk while going fast enough to die from impact.
Plugin and Datapack List
None
Paper version
This server is running Paper version git-Paper-176 (MC: 1.18.1) (Implementing API version 1.18.1-R0.1-SNAPSHOT) (Git: b164899) You are running the latest version
Other
Video of the issue: https://streamable.com/6wpxs4
Now that's hilarious
Maybe try enabling the setting that prevents the player from entering unloaded chunks?
Maybe try enabling the setting that prevents the player from entering unloaded chunks?
Don't see how that would fix the problem, as this isn't happening in vanilla, where you can fly into not yet generated chunks to your hearts content.
I'm having the same issue
Just checking in, will this ever be fixed? Thanks.
It is labeled as "accepted", and is hilariously not correct, so yes it will be fixed. When... could be whenever.
This is an open source project with a long list of stuff to do; if somebody can provide stack traces towards where the damage comes from, that would be beneficial, or you could submit a PR fixing the issue