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Stacking Raid farms aren't working
Expected behavior
Raids should be obtained every swing, but bad omen isn't acquired in every swing (of your sword)
Observed/Actual behavior
Bad Omen is only obtained once per Raid when it should be obtained every swing
Steps/models to reproduce
Download this world, and use the stacking raid farm.
Give yourself bad omen, and put yourself in survival mode, go and hit the minecart
Youtube video if your confused on how to use it: https://youtu.be/KjH2NA1eqIc?t=1707 World: https://www.mediafire.com/file/adhk7m1742ecksc/New_World.zip/file
Plugin and Datapack List
We have zero plugins and zero datapacks
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Here is our stacking raid farm design. https://www.youtube.com/watch?v=d4z7YzgIIB0
Here is our timings so you can see our config https://timings.aikar.co/?id=3ab90888013d4a7a880db12a0c84d624
Can you replicate this on a spigot server? Or is this Paper-specific
I can try to do this on a spigot server
It is broken on spigot also
We're going to try other designs and we will also try it on a vanilla server (Although in vanilla single player it worked)
I'm not 100% sure on what's supposed to happen, but the farm seemed to work for me right now while I tested it. I stood on the minecart in survival and attacked the minecart after it was placed, and eventually my inventory filled up with emeralds, the totems and what not.
But I might be missing smth with the exact thing that's supposed to happen.
You should be getting bad omen (in the top right) after every swing and you should see a shit load of pillagers. (The design your testing works in vanilla btw)
We tested another design and it was working for some reason here it is: https://www.youtube.com/watch?v=n3mOlrMGjUg This one might work since it sends the raids upwards instead of downwards like the other one The update speed is also slower than the one that doesn't work
vanilla 1.18 changed how raid farms work a little bit. Try this fix see if it fixes it https://youtu.be/WM0U_qTaM3w
That is the design we used
i see the amount of items it produces is like 1/3 compared to vanilla, also happens in 1.17.1
interesting
We tested the chronos raid farm and it also doesn't work
~~Any progress on this being fixed?~~
Please don't needlessly bump issues, if there is an update we'll let people know. Stuff like "hey, can you tear apart this thing and work out why it's not working" is basically low priority
I tried Ianxofours stacking raid farm and works fine
This really screams EAR. Check out entity-activation-range
in spigot.yml, and attempt to raise some of the values related to villagers. As a quick test, set villagers
to -1
to completely disable EAR for them. Do the same for hostile monsters. If this fixes it, you can try changing the other related values semi documented here (more complete docs soonish https://github.com/PaperMC/docs/issues/22).
please let me know if disabling EAR for villagers resolves this for you - I haven't been able to reproduce the issue reliably, although that is somewhat the nature of stuff like this.
I will try to do this
This really screams EAR. Check out
entity-activation-range
in spigot.yml, and attempt to raise some of the values related to villagers. As a quick test, setvillagers
to-1
to completely disable EAR for them. If this fixes it, you can try changing the other related values semi documented here (more complete docs soonish PaperMC/docs#22).please let me know if disabling EAR for villagers resolves this for you - I haven't been able to reproduce the issue reliably, although that is somewhat the nature of stuff like this.
Setting it to -1 doesn't seem to work either, the raid still breaks
Is this issue being worked on?
I am experiencing the same issue as yours. I tested my own farm on my local game and my local paper server(1.18.2-387), and it does work. But when I play on my friend's server it doesn't(paper 1.18.2-386). I cannot figure out which configuration caused the problem. :(
Has there been any fixes to this?