EntityShootBowEvent not cancelling crossbow shooting properly
What behaviour is expected:
What you expected to see A charged/loaded crossbow should remain charged/loaded with the arrow after a player rightclicks/attempts to shoot with it.
What behaviour is observed:
What you actually saw The charged crossbow becomes uncharged (not loaded with an arrow).
Steps/models to reproduce:
This may include a build schematic, a video, or detailed instructions to help reconstruct the issue
Cancel the EntityShootBowEvent (calling event.setConsumeItem(false) has no effect), and try to shoot with a loaded crossbow.
Plugin list:
A list of your plugins
Paper version:
Paste the output of running /version on your server WITH the Minecraft version. latest is not a version; we require the output of /version so we can properly track down the issue.
[20:19:14 INFO]: This server is running Paper version git-Paper-325 (MC: 1.16.4) (Implementing API version 1.16.4-R0.1-SNAPSHOT)
[20:19:14 INFO]: Previous version: git-Paper-174 (MC: 1.16.2)
Anything else:
Anything else you think may help us resolve the problem
Hello, I'm a new contributor to Paper Spigot. Can I try to work on fixing this issue?
The project is open source for a reason. Go ahead.
Oh BTW, I did confirm this issue exists. The event was cancelled insofar as the bolt did not fire, but the crossbow was discharged even when the event was cancelled.
any update ?