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Call PlayerItemDamageEvent for tridents
fixes #11655 It also previously wasn't being called for the trident being thrown
Shouldn't this then mimic the behavior of https://github.com/PaperMC/Paper/pull/11555 where it's not called for non-positive damage. Then smth else needs to be added for "durability change" or something.
We should probably allow the item to break if the damage was changed using the API. Will look at that when i come home