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Improve screen space subsurface scattering for vegetation

Open PanosK92 opened this issue 7 months ago • 1 comments

We currently have a basic implementation of screen space subsurface scattering (SSS) specifically designed for vegetation. While it serves its fundamental purpose, there's significant room for improvement. This issue aims to explore ways to enhance our current SSS approach, making it more robust and visually appealing.

Without sss: Screenshot 2023-12-01 043438

With the existing sss: 2

Source: https://github.com/PanosK92/SpartanEngine/blob/master/data/shaders/light.hlsl

PanosK92 avatar Dec 01 '23 04:12 PanosK92