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@pipex the issue is that `esModuleInterop` enforces that a module's exports cannot be modified (since in real ESM they cannot be) and `stub(childProcess, 'spawn').callsFake(...)` is attempting to modify the `child_process`...

ping @pcarranzav ? (this came up in support again today)

I don't think the local map has an idea of neutral does it? If it does then it could make sense but I think I avoided it as the amount...

I think it's fine for the local map to have less granular info because from a roleplaying sense the info you're getting is via a longer range scan that isn't...

Yeah, it would probably be good to have, I can probably write SQL queries that would update the existing news entries, we already have the type column that could be...

Should probably be done in a similar way to the edit account game id dropdown.