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Documentation and feedback for the Primitive Immersive Development Environment

Results 14 primitive issues
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**Summary** Unreal projects parse _to a degree_ in Primitive, however, the various UE Macros seem to trip the parser up. It gets stuck thinking that the specifiers like `UFUNCTION()` or...

Any plans to support PhpStorm in the future? Thanks!

greetings, thanks for making & publishing this impressive tool. What's the best way to generate an analysis for a JS project? being a curious person, I thought I'd try to...

would be a neat way to explore repo history, especially if interactive

**Summary** The trigger on the left hand seems to be unused. I'd like to be able to move the world with it. **Platform** (Vive, Rift, Windows MR, GearVR): Vive

**Summary** If you try to use the Touch joysticks with the tip of your thumb on the edge of the joystick, or with your thumb angled away from the surface...

**Summary** The actions on the Oculus Touch joysticks are not marked with symbols, so they're hard to discover unless you read through the documentation. Particularly the heatmap and call stack...

**Summary** What's the problem? Most of the text is way too pixelated and nearly impossible to read. Additionally vertical text doesn't feel very accessible. In the Vive version vertical text...

**Summary** Clicking on a link in the source code immediately moves the world to the destination. The transition is very abrupt and causes you to loose context of where you...

**Summary** The pointer line unlocks very easily when you make slight vertical movements on selectable links in the source code, so it's difficult to keep your hand steady enough to...