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Update Windows build instructions step 3 hotkey
(working in and following instructions from latest-stable branch as of commit 908900d on May 27, 2018 accessed Mar 6, 2019)
In ' povray/windows/README.md', in step 3 it says:
Once you have taken whatever steps are needed as set out above, select your desired build (e.g. Release|Win32), hit F7, and wait.
I'm using Visual Studio Community 2015, and F7 doesn't seem to do anything. I think the correct action is listed in the menu as Build / Build Solution, with hotkey Ctrl+Shift+B. Perhaps it is best for instructions to name the command to be executed (in addition to its hotkey or where to find it in the GUI), rather than merely which key is expected to activate it.
I'm quite unfamiliar with Visual Studio and I'll probably run into other problems, but at least I think I've figured this part out.
It should be Ctrl+F5 to build and run without debugging or Ctrl+F5 to build with debugging.
On Wed, Mar 6, 2019, 00:36 Maggie David P. K. Haynes < [email protected]> wrote:
(working in and following instructions from latest-stable branch as of commit 908900d https://github.com/POV-Ray/povray/commit/908900d9c9634f609d2cd0aed35cbb3f7c07d36c on May 27, 2018 accessed Mar 6, 2019)
In ' povray/windows/README.md', in step 3 it says:
Once you have taken whatever steps are needed as set out above, select your desired build (e.g. Release|Win32), hit F7, and wait.
I'm using Visual Studio Community 2015, and F7 doesn't seem to do anything. I think the correct action is listed in the menu as Build / Build Solution, with hotkey Ctrl+Shift+B. Perhaps it is best for instructions to name the command to be executed (in addition to its hotkey or where to find it in the GUI), rather than merely which key is expected to activate it.
I'm quite unfamiliar with Visual Studio and I'll probably run into other problems, but at least I think I've figured this part out.
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Thanks for bringing this to attention. Note however that whether we name a key combination or a menu entry, future changes to the Visual Studio GUI are always a possibility.
If you have any good idea for wording, please let us know.