MW5 UEVR output off the charts
I'm not sure where the issue lies here, but when looking at the data I'm getting out of MW5 using UEVR, the values are swinging wildly and through the roof. They are varying between 0 and to Xe30+, which makes no sense. I'm not sure if things are just getting parsed wrong or if the MMF is looking at the wrong memory location or something, but I'm not really sure where to look or what I can do. I'm running the latest UEVR nightly build and for testing was just running in a straight line at ~50 kph (in game), but my velocity values were swinging between zero and super high (a number with 30+ zeroes after it), and the speed was toggling between 0 and infinity. If someone knows a good way to log this I'd be happy to get something.