PGM
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Ideas for Flags
Transfer function and filter: a filter that controls to whom a flag can be transfered by right/left clicking (punching) the other player / maybe also a way to steal the flag by punchning the flag carrier / a cooldown when the flag can be transfered again Locked attribute for flags to make them non-removable Ability to force drop flags
While I think this sounds cool, it sounds like giving mapmakers powers like this will only increase possible confusion. How do you easily signal that this is/is not a possibility without depending on the mapmaker to properly inform the players?
In context from the gamemode since it would probably be mostly used for arcadey maps.
Maybe allowing carrying multiple flags would be a nice feature.
That's one that won't fly with a "maybe". If you have a very specific use case of a real map you want to make to use that feature, you'll have to justify it. Assumption of only being able to carry one flag is big, getting rid of that requires rethinking design of several features, like how flags drop or deciding under what conditions carrying multiple flags should be allowed, if it is to be added it won't be because "maybe it would be cool but we have no use for it yet".