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Missing Modules

Open RuedigerLP opened this issue 4 years ago • 10 comments

  • [x] Includes #1028
  • [ ] Tutorial
  • [x] Filters:
    • [x] Match-Started, Match-Running, Match-Finished #689
    • [x] Grounded #823
    • [x] Observing, Participant #645
    • [x] Score #698
    • [x] Completed, Captured #945
    • [x] Countdown #950 & #1005
    • [x] Player #1005
    • [x] Rank #1005
  • [x] Lootables #358 #1044
  • [x] Structures #1029
  • [x] Game attribute
  • [x] Recovery and Decay (Hills) #803
  • [x] Kits: give, take, lend #932
  • [X] Portals: forwards, transit, reverse, observer #914
  • [ ] Trigger property for Structures and Score Boxes
  • [ ] Mutations
  • [ ] Pickups #1018

RuedigerLP avatar May 02 '20 21:05 RuedigerLP

#358 (Duplicate)

KingOfSquares avatar May 02 '20 23:05 KingOfSquares

Other module changes can be found at http://docs.oc.tc/modules/proto

Do we want to update the OP with these property changes and filters?

Pugzy avatar May 04 '20 17:05 Pugzy

All missing modules have been removed from the documentation (https://github.com/Electroid/PGM/commit/c92db582298f0dd61e794d67c8a68a74871aa113 and https://github.com/Electroid/PGM/commit/c2e57c841472fecb416cc186c80131ec44d0343a). I'll revert the commit once they are back

Indicardo avatar May 08 '20 23:05 Indicardo

There's no support for the game attribute of <map> (for example <map game="Water Drop">). It allowed a custom title to be set for the match's gamemode.

Not a huge thing, ik, but it's one of those nice little things that made a map look a little better. Capture

CrazyisCreeps avatar May 09 '20 03:05 CrazyisCreeps

I'd also love to see dynamically applied kits return, where you could give/take/lend kits when a dynamic filter was met. Currently with <apply kit="x"/>, you can only apply a kit when a player enters a region, which has it's limitations.

CrazyisCreeps avatar May 24 '20 22:05 CrazyisCreeps

Observing and participant filters reimplemented in #645

Pablete1234 avatar Sep 12 '20 07:09 Pablete1234

Kits(give/take/lend) implemented in #932 Portals: forwards, transit, reverse, observer implemented in #914 Match phase filters(Match-Started, Match-Running, Match-Finished) implemented in #689 Grounded filter implemented in #823 Score filter implemented in #698

Can the "Completed" filter be achieved with the GoalFilter?

KingOfSquares avatar Nov 14 '21 23:11 KingOfSquares

Updated original comment to update both what @KingOfSquares as well as observing/participant filters (#645)

Pablete1234 avatar Nov 15 '21 11:11 Pablete1234

Updated original:

  • marked completed and captured filters as done (and linked issue)
  • separated countdown, player, and rank filters, linked PRs for the first 2
  • added pickups

Pablete1234 avatar Jul 01 '22 08:07 Pablete1234

Lootables added #1044

KingOfSquares avatar Apr 15 '23 22:04 KingOfSquares