PGM
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Ability to Spawn Entities/Blocks
A feature that allows entities (or blocks) to be spawned in actions, or in response to a dynamic filter
Things this feature would allow spawning of
- Mobs
- Lightning Bolt
- Experience Orbs
- Anvils
- etc
Parameters
- Entity/Block Type
- Region to appear within
- Count of Entities to spawn
Example uses:
- Spawn a gang of 20 Zombies at position X, Y, Z when zombie_wave_variable = 4
- Spawn a lightning bolt at position X, Y, Z when objective destroyed
- Spawn anvils above playing field when players enter region
There's already a feature to do this, spawners. I believe the feature request should revolve around supporting more entity types in PGM spawners.
I would be happy to see spawners with more functionality, but spawners would never be able to spawn blocks at specific locations. And would be awkward to use for things like Lightning, etc, which would need ability to address specific block locations or regions to be useful.