OpenTerrainGenerator
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Feature: 1.16.x - WorldConfig resource groups / Global resource file
Some users lamented the loss of the UseWorld() keyword/resource, used to add customobjects to a biome from a list defined in the worldconfig. We could implement a new feature based on that functionality, and let users define resource groups in the worldconfig that can be linked to from biomeconfigs, to add a list of resources with one ResourceGroup() keyword/resource.
Fe, worldconfig:
ResourceGroup( "WarmBiomeResources", Plant(..) CustomObject(...) CustomStructure(..) Tree(...) )
Then all warm biomes would have in their resourcequeue:
ResourceGroup("WarmBiomeResources")