Update my FPS patches and widescreen
I have already seen several users on the forum who are not clear about which 50/60 FPS patches to use in PAL versions. As we have added several patches to boot into NTSC or 480p video modes may cause confusion, I have simplified it and now it is clear, one patch to unlock FPS, either at 50 or 60, and another for video mode, either NTSC mode or 480p etc. I have updated some of them since they greatly increased the resources of the EE and now they perform better.
Other relevant changes aside: Rogue Trooper: old patch is missing render fix, fixed
Area 51 SLES-53070 does not exist: There are only 3 PAL versions, SLED-53440, SLES-52570 and SLES-53075 http://redump.org/discs/quicksearch/area-51/sort/system/
Mercenaries 2: Old widescreen gives graphical glitches, fixed
"Unlock FPS" would i my opinon be better in "description" as "Unlocks FPS". "[50 FPS]", "[60 FPS]", or "[50/60 FPS]" tells more about what the hack does (better for end-users).
"Might need EE Overclock to be stable" is more of a comment than a description, yes?
"Unlock FPS" would i my opinon be better in "description" as "Unlocks FPS". "[50 FPS]", "[60 FPS]", or "[50/60 FPS]" tells more about what the hack does (better for end-users).
"Might need EE Overclock to be stable" is more of a comment than a description, yes?
I consider that as I have left it, it is the best for the end user since the title is self-descriptive and with a single quick glance you already know at what speed to increase the overclock, you do not have to read redundant things. We are adding NTSC or 480p video modes (I have several that I am testing that I will add later if everything goes well), if in the title it says [50 FPS] when adding NTSC it will no longer go to 50 but to 60, as in the The title says [50 FPS] and the user is left wondering whether to activate one, the other or both at the same time. I see it more logical, clean and clear this way.
I tested the Crash Bandicoot patches and I unfortunately found some issues: Crash Nitro Kart and Crash Tag Team Racing seem to be zoomed-in (maybe just vertically), I specially noticed it on gameplay (Race in CNK and Platforming in CTTR) rather than the menus. Crash Twinsanity has issues with the FMVs, which are played while the game is running on the background forcing them to run 5 fps faster and therefore skiping audio from time to time. I tested one version of Crash of the Titans and it ran fine, the screen is finally fixed.
I tested the Crash Bandicoot patches and I unfortunately found some issues: Crash Nitro Kart and Crash Tag Team Racing seem to be zoomed-in (maybe just vertically), I specially noticed it on gameplay (Race in CNK and Platforming in CTTR) rather than the menus. Crash Twinsanity has issues with the FMVs, which are played while the game is running on the background forcing them to run 5 fps faster and therefore skiping audio from time to time. I tested one version of Crash of the Titans and it ran fine, the screen is finally fixed.
Crash Twinsanity the game runs fine but the FMVs don't sync, I overlooked it. I have deleted it. Crash Nitro Kart increases the resolution a little to 576, it's not really a problem, it maintains synchronized speed and FMV. Crash Tag Team Racing I don't see any errors, it runs well, the resolution is the same, speed and FMV are correct.
Crash Nitro Kart has zooming issues. You can see in the screenshots that the hud and width is the same, but the rendered image is stretched vertically.
With no 480p patch:
With 480 patch:
About Crash Tag Team Racing I apologize, you are right, I checked againg and saw no issue, I must have done something wrong yesterday.
You're right, it seems that it doesn't look the same on all circuits, it's already deleted and I'll review it. Thank you
Hey I felt bad for being such a party pooper, so I researched a bit and found the correct value for the CNK patch, you just have to change the last line that fixes the height of the screen to this and you get a perfect result: patch=1,EE,0058BF7C,word,3C023F00
Hey I felt bad for being such a party pooper, so I researched a bit and found the correct value for the CNK patch, you just have to change the last line that fixes the height of the screen to this and you get a perfect result: patch=1,EE,0058BF7C,word,3C023F00
It's okay mate, it's about making sure they are complete so that we can enjoy them in the best way and as they deserve ;). Yes, that is the default value but I modified it to fix the resolution issue, it seems to change depending on the circuit. When I fix it I'll upload it. At the moment this pull is ready.
Closes #390
If by "black bands" you mean blackbars, then I suggest you name it "blackbars" (which is 'standard'), and that you place the hacks seperately, as in [Remove Blackbars].
If by "black bands" you mean blackbars, then I suggest you name it "blackbars" (which is 'standard'), and that you place the hacks seperately, as in [Remove Blackbars].
That's right, I've counted over 110 widescreen patches that remove black bars in scenes and none of them are separate, I think it's part of the 16:9 display without cropping. Should we put them separately on all of them?
If by "black bands" you mean blackbars, then I suggest you name it "blackbars" (which is 'standard'), and that you place the hacks seperately, as in [Remove Blackbars].
That's right, I've counted over 110 widescreen patches that remove black bars in scenes and none of them are separate, I think it's part of the 16:9 display without cropping. Should we put them separately on all of them?
Yes, do so.
If by "black bands" you mean blackbars, then I suggest you name it "blackbars" (which is 'standard'), and that you place the hacks seperately, as in [Remove Blackbars].
That's right, I've counted over 110 widescreen patches that remove black bars in scenes and none of them are separate, I think it's part of the 16:9 display without cropping. Should we put them separately on all of them?
Yes, do so.
The ones in this pull are set aside, there are only another 100 left in the repository. I will open another pull later with more time
Not sure how Unlock FPS is less confusing than 50/60 FPS. If I see Unlock FPS I think of run as fast as possible like when you press F4 to uncap.
Not sure how Unlock FPS is less confusing than 50/60 FPS. If I see Unlock FPS I think of run as fast as possible like when you press F4 to uncap.
It doesn't seem like a logical deduction, since as you say that's what the F4 key is for and a patch like that doesn't make sense... apart from the fact that they wouldn't accept it here, of course.
please leave it to say 60 fps /50 fps :)
This is why you use the description section. To me it doesn't seem to fix the root concern of not confusing users and unintentionally creating a misleading term, if users don't get it even with revised and better description then it's not up to PCSX2 to make it easier for a minority.
Not saying there are no improvements to be made, just what a ton of people can agree with it is better. Maybe even creating a poll or showing specific words to multiple people and see if they get it?
But in it's current state, I would argue it is making it less obvious for majority, even PCSX2 forum calls it 50/60 FPS in the thread and other patches that are preincluded are also called that.
The title and description seems off for example:
Maybe it's better to say in description that it doubles internal game FPS like 25/30 to 50/60?
Maybe it's better to say in description that it doubles internal game FPS like 25/30 to 50/60?
That, and also tell the user whether the patch needs a specific EE overclock level to be stable
It seems like it only looked good in my head xD. The title of the FPS patch in PAL remains at [50 FPS] or [50/60 FPS] depending on whether the game can be run at different Hz. Modified and revised
Nothing more to add. This PR looks good to me.
https://github.com/PCSX2/pcsx2_patches/issues/356 Update FlatOut. The current patch breaks the game. For the image to be clear it is necessary to disable the "mipmapping" option, if this can be added to GameDB it would be automated.
4:3 normal
Old patch
New patch
Old patch
New patch
I add more tested patches:
Kingdom Hearts (PAL-S) SCES-50971: Completed from start to finish (thanks to bemaisama for testing)
FlatOut (PAL-M4) SLES-52753: Added fps patch. Completed from start to finish without errors, corrected speed also at 50 Hz
FlatOut (NTSC-U) SLUS-20901: Ported from PAL version
The Sims 2 - Pets (PAL-M) SLES-54347: Fixed all menus
Tekken 5 (PAL-M5) SCES-53202: Completed from start to finish without bugs, including Devil Within, completed 2 times at 100%
Without 480p patch
With patch
FlatOut 2 (PAL-M5) SLES-54002: Tested a couple of hours without errors, FMV fixed
4:3 original
Current patch, 16:9 perspective does not correspond to 4:3
New patche update
You might as well re-add the fixed Crash Nitro Kart 480p mode patch, right?
You might as well re-add the fixed Crash Nitro Kart 480p mode patch, right?
It is not fixed, the only thing left to correct is what you mentioned about the vertical axis of the image because its resolution increases to 576 and therefore the viewing area increases. I've been looking at it and so far I haven't found anything... It can be played well, I have enjoyed several circuits without problems but since the image is not the same as in 50 Hz I am not sure about including it
It is not fixed, the only thing left to correct is what you mentioned about the vertical axis of the image because its resolution increases to 576 and therefore the viewing area increases. I've been looking at it and so far I haven't found anything... It can be played well, I have enjoyed several circuits without problems but since the image is not the same as in 50 Hz I am not sure about including it
Wasn't it fixed by just getting rid of the patch=1,EE,0058BF7C line in the patch? It looks good to me, no stretch issues. Can you specify in which case/level are you experiencing issues?
Wasn't it fixed by just getting rid of the patch=1,EE,0058BF7C line in the patch? It looks good to me, no stretch issues. Can you specify in which case/level are you experiencing issues?
Since this pull is ready, so as not to create confusion I will show it to you here and we will discuss https://github.com/PCSX2/pcsx2_patches/issues/390
Edit: Added 480p patch in Crash Nitro Kart tested
Shrek 2 PAL update: I passed several levels and completed the ending without errors. The current patch in the gameplay works well but in the cutscenes it is too narrow. It seems to be a port of the NTSC version, in that version it is possible that the scenes look narrow as shown in this image, if someone can verify it, just do the port.
Current patch
4:3 original
New patch
Fixes #395 Need for speed underground: Fixed reflections and streetlights. It is valid for PAL and NTSC regions, corrected the fmv at the beginning that were shown cropped. I have completed all 112 circuits and I have not seen any more errors.
Current patch
New patch
Added more tested patches:
NBA Live 2001 PAL-E/S NBA Live 2005 PAL-S NBA Live 06 PAL-S NBA Live 07 PAL-S NBA Live 08 PAL-S NBA Live 09 PAL-S
Burnout 3 Takedown PAL-M: The current patch has a bug in 2 player mode. This has been fixed. The FPS patch keeps the entire game at 50/60 FPS, including FMVs and replays, without altering its original speed, it's amazing.
Current patch
New patch
Added: Torrente 3 El protector PAL-S SLES-53979 Final Armada PAL-M SLES-54467
4:3 original
New patch update, exact perspective for 16:9
Current patch
Does "gsinterlacemode=1" make any difference in a "[480p Mode]" hack? Isn't it of consequence only in a "[No-Interlacing]" hack?
Does "gsinterlacemode=1" make any difference in a "[480p Mode]" hack? Isn't it of consequence only in a "[No-Interlacing]" hack?
As you know, many widescreens are cropped even when native, that's why there are so many fixes. The same thing happens with progressive, many are cropped. Using gsinterlacemode=1 they fit perfectly to the image and no further adjustments are required other than perhaps speed or something else.