pcsx2
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[BUG]: Amplitude in-game video not synchronised to audio (Linux, PipeWire)
Describe the Bug
Audio is off by about -250 ms, meaning the audio is playing slightly before the corresponding video.
I tried to change settings a bit but nothing has really changed the behaviour.
Reproduction Steps
- Use version 1.7.46524 with PulseAudio support, on X11.
- Set settings to no audio synchronisation (allow skipping).
- Set latency to minimal.
- Play Amplitude
Expected Behavior
Game should be in sync, or there should be a better way to fix this since there is no in-game option to fix synchronisation.
As far as I can tell, there is currently no simple way to tell the video to delay by some amount, or to tell the audio to jump ahead. Or vice versa.
PCSX2 Revision
1.7.4624
Operating System
Linux (64bit) - Specify distro below
If Linux - Specify Distro
Gentoo
CPU
i9-11900K
GPU
RTX 3080 Ti
GS Settings
No response
Emulation Settings
No response
GS Window Screenshots
If you play the video with an audio delay of -250ms, this is how it should look when playing.
Logs & Dumps
No response