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[BUG]: Amplitude in-game video not synchronised to audio (Linux, PipeWire)

Open Tatsh opened this issue 1 year ago • 25 comments

Describe the Bug

Audio is off by about -250 ms, meaning the audio is playing slightly before the corresponding video.

I tried to change settings a bit but nothing has really changed the behaviour.

Reproduction Steps

  1. Use version 1.7.46524 with PulseAudio support, on X11.
  2. Set settings to no audio synchronisation (allow skipping).
  3. Set latency to minimal.
  4. Play Amplitude

Expected Behavior

Game should be in sync, or there should be a better way to fix this since there is no in-game option to fix synchronisation.

As far as I can tell, there is currently no simple way to tell the video to delay by some amount, or to tell the audio to jump ahead. Or vice versa.

PCSX2 Revision

1.7.4624

Operating System

Linux (64bit) - Specify distro below

If Linux - Specify Distro

Gentoo

CPU

i9-11900K

GPU

RTX 3080 Ti

GS Settings

No response

Emulation Settings

No response

GS Window Screenshots

2023-06-29_12-18-11-00:00:14 817-0001

Video

If you play the video with an audio delay of -250ms, this is how it should look when playing.

Logs & Dumps

No response

Tatsh avatar Jun 29 '23 16:06 Tatsh