[BUG]: Grandia III [SLUS-21334] - Shadows z-fighting, rounding issue
Describe the Bug
In Sabatar Harbor, static shadow textures in a specific area appear to be suffering from z-fighting issues. Seemingly not a GS issue (and is accordingly present across all renderers), is fixed by EE rounding mode set to either Nearest or Negative.
Verified to not be an issue on real hardware.
I likely won't be able to play through large stretches of the game with one or both of these to see if any issues arise from changing it, so I don't feel comfortable making a call for changing either one of these options in the GameDB.
Reproduction Steps
Walk towards the harbor area in Sabatar Harbor, observe shadows around the wooden crates.
Expected Behavior
Stable, non-flickery shadows.
PCSX2 Revision
v1.7.4506
Operating System
Windows 11
If Linux - Specify Distro
No response
CPU
Ryzen R9 3900X
GPU
GTX1080
GS Settings
No response
Emulation Settings
No response
GS Window Screenshots
Logs & Dumps
GSDump (for illustration purposes only, rounding changes will not affect the dump) Memory Card (Leave building and walk towards the harbor area) Savestate
dose the z-fighting issues happen on SW without the ee change ?
Yes. As I mentioned, it is present across all renderers.