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[BUG]: Shox - mipmapping not being applied correctly in HW renderers

Open MrCK1 opened this issue 2 years ago • 0 comments

Describe the Bug

Fence textures do not render correctly in Shox when using HW mode in a race. No combination of settings seems to fix this, affects all HW renderers. The game already has automatic mipmapping (Basic) for corrupted textures when it is disabled

Reproduction Steps

Boot game, load into a race on a snow level and observe fences.

Expected Behavior

Texture should match SW behavior

PCSX2 Revision

v1.7.4495

Operating System

Windows 11

If Linux - Specify Distro

No response

CPU

Ryzen 7900X

GPU

RTX 4090

GS Settings

Defaults

Emulation Settings

Defaults

GS Window Screenshots

SW: pcsx2-qtx64-avx2_2023_05_12_21_14_48_953

HW: pcsx2-qtx64-avx2_2023_05_12_21_14_51_589

Logs & Dumps

Shox_SLUS-20533_20230512211504.gs.zip (rename to .xz)

MrCK1 avatar May 13 '23 01:05 MrCK1