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[BUG]: Final Fantasy X Anti-Blur Hack Breaks Shadows
Describe the Bug
There's an issue with the anti-blur hack, previously this hack wasn't necessary but now without it the game is very blurry, but this causes another issue. The game mostly uses circle shadows, but in 2 specific instances it uses proper real time shadows, when anima uses her overdrive and when fighting the seymour omnis boss. This hack breaks the real time shadows and they appear interlaced. Also happens on software mode.
Final Fantasy X International_SLPS-25088_20230222173607.gs.zip
Correct Effect
Reproduction Steps
enable the anti-blur hack and use anima's overdrive or fight seymour omnis
Expected Behavior
No response
PCSX2 Revision
1.7.4126
Operating System
Linux (64bit) - Specify distro below
If Linux - Specify Distro
No response
Can we get a GS dump please, preferably of the white surface one, thanks.
You are right. The PAL-Version is also affected and in Final Fantasy X-2 as well.
Quick edit (replaced the first dumps with a better one):
Single Frame GS-Dump: Final Fantasy X-2_SLES-51817_20230222213353.zip
Final Fantasy X International_SLPS-25088_20230222201951.gs.zip Final.Fantasy.X.International_SLPS-25088_20230222173607.gs.zip GS dumps
Yeah FF X-2 comparison, was wondering what was causing this. Using Blend BFF deinterlacing fixes the shadows with anti blur enabled.
#8564 should fix it.
Sick!