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[BUG]: Qt applying wrong value for fullscreen mode

Open RedDevilus opened this issue 3 years ago • 4 comments

Describe the Bug

The global PCSX2.ini is giving the wrong value than what's on the GUI. Global is at Borderless but the ini is saying FullscreenMode = 2560 x 1080 @ 60.000000 hz

Reproduction Steps

  • Change to Direct3D11 or 12 (Global)
  • Change from Borderless to any other value (Global)
  • Launch random game
  • Set it back to Borderless (Global)
  • Open Per-game setting and look at Borderless seeing it has wrong value (Per-game)
  • Restarting PCSX2 doesn't fix it
  • Change renderer to Automatic (Optional)
  • Check per-game settings

Example: image

Expected Behavior

Give the correct value. Keep in mind his is a non-existing value in OpenGL and Vulkan, so it will default correctly to borderless so it's a visual GUI error.

PCSX2 Revision

v1.7.3514

Operating System

Windows 10 (64bit)

If Linux - Specify Distro

No response

RedDevilus avatar Nov 03 '22 06:11 RedDevilus

Looks fine here.

image

JordanTheToaster avatar Mar 16 '23 14:03 JordanTheToaster

Can't reproduce here either, can you check again?

refractionpcsx2 avatar Mar 16 '23 14:03 refractionpcsx2

Still an issue. Step 1: Change global renderer to D3D11 or D3D12 Step 2: Change borderless to any random exclusive fullscreen value Step 3: Launch random game Step 4: Reset global settings back to Automatic/Default values (Undoing Step 1, Don't undo Step 2) while game is running Step 5: image Step 6: Restart PCSX2 doesn't fix it.

(Similar to how if you enable multitap ports and OSD still sees those specific enabled ports even after closing multitap 1 and 2)

RedDevilus avatar Aug 17 '23 01:08 RedDevilus

Can't reproduce, v1.7.5596

image

kamfretoz avatar Mar 06 '24 13:03 kamfretoz