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[BUG]: Xenosaga ep 1 increased banding in HW mode
Describe the Bug
Banding is amplified using HW renderers compared to software mode.
SW mode
Vulkan HW at native res and default graphics settings
The game doesn't seem to use dithering as none of the options do anything, and none of the blending levels affect it either.
Reproduction Steps
Load the GS dump and toggle between SW and HW
PCSX2 Revision
1.7.3474
Operating System
Windows 10 (64bit)
CPU
i7 4790
GPU
AMD RX 570
Logs & Dumps
https://cdn.discordapp.com/attachments/923492653788692480/1033897944778289213/Xenosaga_-Episode_I-_Der_Wille_zur_Macht_SLUS-20469_20221023201905.gs.xz
Similar case in Sly Cooper and the Thievious Racoonus too, noticable in snow. Settings dont affect it.
SW
HW
@Jakey757 do you have an nvidia gpu , because i vaguely remember something with nvidia and banding
AMD as specified in first post RX 570