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[BUG]: Xenosaga ep 1 increased banding in HW mode

Open Jakey757 opened this issue 2 years ago • 3 comments

Describe the Bug

Banding is amplified using HW renderers compared to software mode.

SW mode image

Vulkan HW at native res and default graphics settings image

The game doesn't seem to use dithering as none of the options do anything, and none of the blending levels affect it either.

Reproduction Steps

Load the GS dump and toggle between SW and HW

PCSX2 Revision

1.7.3474

Operating System

Windows 10 (64bit)

CPU

i7 4790

GPU

AMD RX 570

Logs & Dumps

https://cdn.discordapp.com/attachments/923492653788692480/1033897944778289213/Xenosaga_-Episode_I-_Der_Wille_zur_Macht_SLUS-20469_20221023201905.gs.xz

Jakey757 avatar Oct 24 '22 00:10 Jakey757

Similar case in Sly Cooper and the Thievious Racoonus too, noticable in snow. Settings dont affect it. SW Sly Cooper and the Thievius Raccoonus_SCUS-97198_20230608094546 HW Sly Cooper and the Thievius Raccoonus_SCUS-97198_20230608094413

Jakey757 avatar Jun 08 '23 13:06 Jakey757

@Jakey757 do you have an nvidia gpu , because i vaguely remember something with nvidia and banding

Mrlinkwii avatar Jun 08 '23 14:06 Mrlinkwii

AMD as specified in first post RX 570

Jakey757 avatar Jun 08 '23 14:06 Jakey757