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[BUG]: Graphics in Futurama (USA) are severely broken with software rendering and slighly broken with hardware
Describe the Bug
Using the software renderer, large black shadows follow the player around and the icon of Fry's face is corrupted. Switching to hardware rendering fixes the black shadows but not the corrupted icon.
Reproduction Steps
Start the game and play using the software renderer.
Expected Behavior
No response
PCSX2 Revision
pcsx2-v1.7.3244-windows-64bit-AVX2-Qt
Operating System
Windows 10 (64bit)
If Linux - Specify Distro
No response
CPU
Intel i5
GPU
GTX 1070
GS Settings
Default
Emulation Settings
Default
GS Window Screenshots
Software
Vulkan at native resolution
Logs & Dumps
Linking in #5976 because we could never reproduce it ourselves.
can you try again with #8189 ? but please load the game, using a savestate or gs dump won't show it.
can you try again with #8189 ? but please load the game, using a savestate or gs dump won't show it.
Hello refractionpcsx2. I tested the #8189 in the Futurama game. This issue still persists as you load a save state. When you do a save state, and load that save state during gameplay, the black shadows begin to appear. Im using Vulkan and not a Software Renderer.
Fry's corrupted face issue seems to be a different matter and is there when the game starts, and not related to save state.
Dose it happen when you don't use savestates?
Dose it happen when you don't use savestates?
No, it doesnt appear if I dont use the save state and just go with the ingame saving option.
Yeah I didn't fix savestates, just swapping renderers, which is what you posted as the issue.
I know we have to add savestates to this, I might do it later in the week.
Yeah I didn't fix savestates, just swapping renderers, which is what you posted as the issue.
I know we have to add savestates to this, I might do it later in the week.
Alright. Thanks for wanting to take a look at this issue. Oh, I didn't post the render swapping issue as I was only having the issue with savestates. Someone else was having the render swapping issue. Should I also create a new github issue for the corrupted face on characters face at the top left?