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[BUG]: Broken fusion effect in Shadow Hearts
Describe the Bug
When Yuri fuses into a demon, an after image effect is used to create an effect of intense stress. On Hardware mode, this effect is absent and the screen gets darker instead.
Reproduction Steps
Enter a battle and fuse into any monster. This can be done as soon as the first enemy encounter by fusing into the Death Emporer.
Expected Behavior
Expected effect:
Broken effect:
PCSX2 Revision
Latest as of this post (1.7.3137)
Operating System
Windows 10 (64bit)
If Linux - Specify Distro
No response
CPU
Ryzen 5900X
GPU
GTX 1080ti
GS Settings
Emulation Settings
No response
GS Window Screenshots
No response
Logs & Dumps
No response
reset your rendering settings to the recommended settings and try again
cycle renderers using debug > switch renderer. see if its only vulkan causing the issue. more importantly, see if it shows up in software renderer. you might as well make a GS dump too (https://forums.pcsx2.net/Thread-How-to-create-a-proper-GS-dump).
As stated in the original post, this is a hardware mode issue regardless of renderer. The working screenshot was taken in software mode. The effect works as intended only in software
Shadow Hearts_SLUS-20347_20220731030725.zip
.
Confirming issue is present in that GS dump. I've tried every game fix, hardware fix and upscaling fix and a bunch of different clamping and rounding settings in combination with your GS Dump and the only setting that has any effect is disable safe features, which gets some of the effect to appear in D3D11/OGL. Will probably need a dev to look into this.