pcsx2
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[BUG] Klonoa 2: character/object outlines are missing or incorrectly rendered in HW mode
Describe the Bug
When using a hardware renderer (OpenGL/Vulkan), outlines on characters and objects are missing or incorrectly rendered (usually looks like a thin dashed line). The issue is mostly noticable in cutscenes, but can also be observed in gameplay.
When using the software renderer, the outlines appear like they do on real hardware.
Reproduction Steps
- Run the game using the OpenGL or Vulkan renderer
- Observe the outlines on character and object models
Expected Behavior
The character and object outlines should be rendered properly.
PCSX2 Revision
v1.7.3130
Operating System
Linux (64bit) - Specify Distro Below
If Linux - Specify Distro
Fedora 35
CPU
AMD Ryzen 7 3700X
GPU
AMD Radeon RX 6800 XT
GS Settings
No response
Emulation Settings
No response
GS Window Screenshots
Hardware (incorrect) | Software (correct) |
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Logs & Dumps
I believe this is to do with sprite UVs/ST's, I tried it on my preround PR with the new option and this was the result
issue #6728.zip the gs dump in-case the google drive link dies