[BUG?]: SPS in TAZ WANTED start menu sign
Describe the Bug
When pressing START in the game, the sign breaks into pieces that fall out of view. Sometimes, these sharps appear afflicted with SPS. The reason this is a "BUG?" is because this might have happened on the PS2 as well, I can't be certain. It certainly is tricky to make the sign break in a way so that the pieces trigger this.
To clarify, this occurs in both hardware and software. Upscaling is irrelevant. I attempted all clamping/rounding modes to no success. Turning speedhacks off did nothing. I also attempted all the manual game fixes but still nothing.
Here's a quick recording:
https://user-images.githubusercontent.com/11655762/170798468-a800d4fc-3071-4f35-9c1d-d11c2235e7d0.mp4
And here's the dump. Ignore the weirdly yellow water. It doesn't happen in the game, only in the dump for some reason: https://www.mediafire.com/file/vp5k2laipjq330d/gs_20220528014308_Taz+Wanted_SLUS-20236.gs.zst/file
PCSX2 Revision
1.7.2815
Operating System
Windows 11
CPU
i7-8700K
GPU
RTX 2080
I think I might have tried that combination, but I'm not sure either. I have noticed though that the EE/VU0 settings and rounding/clamping settings appear to have been either removed or hidden in the latest versions' emulation settings so aside from emulation speed, I'm not quite sure how to adjust the rest.
@coornio are you able to retest this?
I imagine you want me to re-attempt it from scratch? For the dump itself still exhibits the issue in there.
Yeah I think that would be best. If it's a core issue then a GS dump likely won't be affected
It seems that it still happens.
Just in case, I'll clarify once more that I'm not even sure if this situation is reproducible on the real hardware. I imagine it isn't, considering there's at least one other game that I'm aware of where geometry points get cooky at certain camera angles..
I checked with @F0bes gsdump tool on Ps2 hardware and that "sps" is still there. Also, i checked on Youtube and this video clearly recorded on Ps2 hardware shows the exact behaviour. I think it can be closed as reproduced on hardware
https://youtu.be/wUkrnL3XT88?t=2048
cool , im gonna close the issue then , thanks for investigating :)