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[BUG]: Gunparade Orchestra: Midori no Shou: Ookami to Kare no Shounen & Shiro no Shou: Aomori Penguin Densetsu - HW renderer results in flashing background during dialog
Describe the Bug
On these two gunparade games, the HW renderer causes the background to flash whenever you are engaged in dialog. For some reason, the third game, Ao no Shou: Hikari no Umi kara Tegami o Okuri masu, does not suffer from this issue.
Reproduction Steps
Mash through the new game setup (Midori requires you to say no to importing your Shiro save file if you don't have a Shiro save file) and through the opening movies, then talk to anyone once character models are visible onscreen (the game will likely do this for you anyways).
Expected Behavior
I expected the background not to flash during dialog.
PCSX2 Revision
PCSX2 1.7.0-0 - compiled on Dec 5 2021 (daily ppa doesnt show git number)
Operating System
Linux (64bit) - Specify Distro Below
If Linux - Specify Distro
Linux Mint 20.2
CPU
AMD Ryzen 7 PRO 4750U with Radeon Graphics
GPU
Integrated graphics, see above
GS Settings
No response
Emulation Settings
No response
GS Window Screenshots
No response
Logs & Dumps
Disable Safe Features seems to stop the flashing, though I haven't looked in to why yet. Just posting this as I was looking at briefly it in passing.
seems fine as of v1.7.4866
@HeroponRikiBestest can you double check :)
Dump seems fine.