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[BUG]: Winning Post 7: Many black screens on hardware renderer, possible missing marker
Describe the Bug
At many points in Winning Post 7, during various menus and during races, the screen will go completely black on the hardware renderer.
Additionally, from what I can tell, there should be a colored diamond marker over the player's horse during races, judging from footage. While it's possible that this only appears under certain conditions which I did not meet, this seems unlikely.

Reproduction Steps
Using the attatched memory card: Mcd001.ps2.zip Mash circle until the game has been loaded and you're at a menu screen. To get to a black screen quickly: while over the upper left most option, press circle twice, and it should take you to a menu that displays as a black screen on the hardware renderer. To enter a race: select next, and once you've reached a different menu screen, select レース.
Expected Behavior
I expected the game to display all menus and races on the hardware renderer, and I expected to see a marker over my player's horse during races.
PCSX2 Revision
PCSX2 1.7.0-0 - compiled on Oct 18 2021 (daily ppa doesnt show git number)
Operating System
Linux (64bit) - Specify Distro Below
If Linux - Specify Distro
Linux Mint 20.2
CPU
AMD Ryzen 7 PRO 4750U with Radeon Graphics
GPU
integrated graphics, see above
GS Settings
No response
Emulation Settings
No response
GS Window Screenshots
SW menu:
HW menu:
SW race:
HW race:

Logs & Dumps
Menu: gs_20211021055858.gs.zip Race: gs_20211021061822.gs.zip
I forgot that the GI/G1 Jockey and Gallop Racer series share the same engine, so I need to look into which of those games also have the same issue.
As you said, the same problem occurs in G1 Jockey 3 and later. However, the Gallop Racer series does not have the same problem.
Understandable. I'm sorry I haven't finished this yet. I was waiting on the x64 mipmapping issues to be fixed, but I think that might not be necessary.
Game needs Preload Frame Data to work, would be nice to give a list of all the affected games so we can add them to the gamedb in one bulk.
As far as I have been able to verify.
- Winning Post 6 SLPM-65346
- G1 Jockey 3 2003 & Winning Post 6 PremiumPack SLPM-65385
- Winning Post 6 (Koei the Best) SLPM-66173
- Winning Post 6 (Koei Teiban Series) SLPM-66559
- Winning Post 6 2004 SLPM-65582
- Winning Post 6 2005 Nendoban SLPM-65894
- G1 Jockey 3 2005 Nendoban & Winning Post 6 2005 Nendoban SLPM-65893
- Winning Post 7 SLPM-66087
- Winning Post 7 (Koei the Best) SLPM-66811
- G1 Jockey 4 & Winning Post 7 TwinPack SLPM-66228
- Winning Post 7 Maximum 2006 SLPM-66342
- Winning Post 7 Maximum 2007 SLPM-66702
- G1 Jockey 4 2007 & Winning Post 7 Maximum 2007 PremiumPack SLPM-66904
- Winning Post 7 Maximum 2008 SLPM-66950
- G1 Jockey 4 2008 & Winning Post 7 Maximum 2008 PremiumPack SLPM-55073?
- Winning Post World SLPM-55150
- Winning Post World 2010 SLPM-55253
Click here for a list of the G1 Jockey Series.
- G1 Jockey 3 SLPM-62277 SLES-51357 SLUS-20690
- G1 Jockey 3 & Winning Post 5 Maximum 2002 PremiumPack SLPM-62279
- G1 Jockey 3 (Koei the Best) SLPM-62536
- G1 Jockey 3 (Koei Teiban Series) SLPM-62747
- Winning Post 5 Maximum 2003 SLPM-65298 (G1 Jockey 3 during)
- G1 Jockey 3 2003 SLPM-62392
- G1 Jockey 3 2003 & Winning Post 6 PremiumPack SLPM-62393
- G1 Jockey 3 2005 Nendoban SLPM-62591
- G1 Jockey 3 2005 Nendoban & Winning Post 6 2005 Nendoban SLPM-62590
- G1 Jockey 4 SLPM-66229 SLES-53917
- G1 Jockey 4 & Winning Post 7 TwinPack SLPM-66227
- G1 Jockey 4 (Koei the Best) SLPM-66812
- G1 Jockey 4 2006 SLPM-66538
- G1 Jockey 4 2007 SLPM-66888
- G1 Jockey 4 2007 & Winning Post 7 Maximum 2007 PremiumPack SLPM-66903
- G1 Jockey 4 2008 SLPM-55072
- G1 Jockey 4 2008 & Winning Post 7 Maximum 2008 PremiumPack SLPM-55073
https://github.com/PCSX2/pcsx2/pull/5349

gs_20220607223254_Winning Post 7 Maximum 2008_SLPM-66950.zip
PCSX2 1.7.2911
Is that a regression? or was that how it was back in 1.6?
Edit: Oh HW was blank before, cool
Can this be retested? maybe against #8290 ?

Seems normal except for some vertical lines appearing.
Winning Post 7_SLPM-66087_20230301153508.zip
PCSX2 1.7.4163
That looks like you manually enabled round sprite full.
Anyway, that's an upscaling thing, which is out of scope of this issue, so I'll consider it done :)
seems to be possibly fixed on latest nightly at least in the gs dump
Since this issue has been resolved (although for some reason it was reopened) I think it is safe to close.
it was closed and reopened because back on March 1st it wasn't classed as completed, I did that by accident.
Anyways thanks for letting us know!