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Meta: Games that need switch to SW for FMV Gamefix.

Open RedDevilus opened this issue 5 years ago • 44 comments

The old gamefix was a hack and not a proper solution. The newer one is better now.

Games affected:

  • [x] God of War - Works fine in hardware mode, requires memory wrapping hack
  • [x] Silent Hill 2 - works fine in hardware mode https://forums.pcsx2.net/Thread-Help-Silent-Hill-2-FMV-lag?pid=593581&highlight=Switch+to+GSdx+software#pid593581
  • [ ] Silent Hill 3 - works fine in hardware mode for PAL 50hz, NTSC and PAL 60hz is a black screen
  • [x] Kingdom Hearts Re: Chain of Memories - works fine in hardware mode
  • [ ] Twisted Black Metal
  • [x] Rule of Rose - Works fine in hardware mode https://forums.pcsx2.net/Thread-Help-Silent-Hill-2-FMV-lag?pid=593581&highlight=Switch+to+GSdx+software#pid593581
  • [ ] Ape Escape 2 https://forums.pcsx2.net/Thread-Ape-Escape-2-SLUS-20685-U--30350?highlight=Switch+to+GSdx+software
  • [x] Ape Escape 3 - Works fine in hardware mode https://forums.pcsx2.net/Thread-Ape-Escape-3-Slowdown?highlight=Switch+to+GSdx+software
  • [ ] Red Dead Revolver https://forums.pcsx2.net/Thread-Red-Dead-Revolver-SLUS-20500-U--29079?highlight=Switch+to+GSdx+software
  • [ ] Star Wars 3? // Force Unleashed https://forums.pcsx2.net/Thread-Resolved-Force-Unleashed-and-Star-Wars-3-bugs?highlight=Switch+to+GSdx+software
  • [ ] Extermination
  • [ ] Drakengard
  • [ ] Onimusha Dawn of Dreams (partial patch in HW)

Underlying issue but not 'used anymore for gamefix':

  • [ ] Rogue Galaxy

Filters used on PCSX2 https://forums.pcsx2.net/search.php?action=results&sid=dc59e8a0583abcc57135aef2712c1012&sortby=&order=desc https://forums.pcsx2.net/search.php?action=results&sid=334a35cca884b30cf16aa133126feb95&sortby=&order=desc

RedDevilus avatar Oct 07 '20 14:10 RedDevilus

Gradius V [NTSC-J] FMV animation flower screen

upscaling 2x with enabling memory wrapping  is ok
upscaling 2x with enabling large framebuffer  is ok
enabling memory wrapping and enabling large framebuffer not working at original resolution

Grandia III [NTSC-J] FMV animation flickering and flower screen Sakura - Yuki Gekka [NTSC-J] FMV animation flicker

enabling memory wrapping and enabling large framebuffer not working at original resolution and upscaling 2x

Final Fantasy X-2 - International + Last Mission [NTSC-J]

FMV animation flickers??
the screen is dark

Red Ninja - End of Honor [NTSC-J] FMV animation flicker

enabling memory wrapping and enabling large framebuffer not working at original resolution and upscaling 2x

Summon Night Gran-These: Horobi no Ken to Yakusoku no Kishi [NTSC-J] FMV animation flicker

enabling memory wrapping not working at original resolution
enabling large framebuffer at original resolution is default disable
on upscaling 2x with enabling large framebuffer and without enabling memory wrapping is working

yxmline avatar Oct 08 '20 04:10 yxmline

Silent Hill 2 and 3 should be sorted: https://wiki.pcsx2.net/Silent_Hill_2 https://wiki.pcsx2.net/Silent_Hill_3

I'm guessing since the gamefix in the gamedb mentions these two they originally had the gamefix automatically applied but they were removed when they were fixed proper.

KH3, again same deal it's been fixed without the hack: https://wiki.pcsx2.net/Kingdom_Hearts_Re:_Chain_of_Memories

Twisted metal black I don't see any mention of FMV issues on the wiki but I tested it and it's fine as far as I can tell.

Rule of Rose should be fixed: https://wiki.pcsx2.net/Rule_of_Rose

I didn't test it but ape escape 2 and 3 should be worked around automatically now via safe features: https://wiki.pcsx2.net/Ape_Escape_3 https://wiki.pcsx2.net/Ape_Escape_2

tadanokojin avatar Oct 09 '20 02:10 tadanokojin

According to wiki: Grandia Xtreme - Enable manual gamefix to switch GSdx to software rendering during FMVs to get rid of flickering video.

But report is from 1.1.0, so that can be fixed already.

ghost avatar Oct 09 '20 06:10 ghost

Ridge Racer V: HW renderer can't render the opening FMV.

Partially https://github.com/PCSX2/pcsx2/issues/3278

DonelBueno avatar Oct 09 '20 23:10 DonelBueno

@DonelBueno that's in-engine not an FMV

tadanokojin avatar Oct 09 '20 23:10 tadanokojin

@tadanokojin oh, sorry, I didn't know that.

That makes the issue even more strange.

DonelBueno avatar Oct 10 '20 06:10 DonelBueno

It says here that Silent Hill 3 is fixed, but strangely enough for me it's always necessary to switch to software, these days though I have to use F9 because "switch to SW for FMV" is broken.

abogard avatar Oct 10 '20 14:10 abogard

It says here that Silent Hill 3 is fixed, but strangely enough for me it's always necessary to switch to software, these days though I have to use F9 because "switch to SW for FMV" is broken.

how is it broken? It looks fine here (I marked it as fixed) silenthill3vid

refractionpcsx2 avatar Oct 10 '20 14:10 refractionpcsx2

It says here that Silent Hill 3 is fixed, but strangely enough for me it's always necessary to switch to software, these days though I have to use F9 because "switch to SW for FMV" is broken.

how is it broken? It looks fine here (I marked it as fixed) silenthill3vid

I see. Still, I don't know why it happens to me. If I use hardware renderer the movies play but I only see a black screen, it's the usual traditional problem. I fix it by pressing F9, in fact I just downloaded the last version of the emulator and tried again, the problem persists. I'm using the NTSC version of the game though (SLUS-20622), I don't know if that has anything to do with it.

abogard avatar Oct 10 '20 16:10 abogard

Are you possibly using a really old version of GSDX like the AVX version (not AVX2) or SSSE3? because they were discontinued a long time ago and may be missing fixes.

I guess it's possible the US version is different, though I don't have it to test.

refractionpcsx2 avatar Oct 10 '20 16:10 refractionpcsx2

I use AVX2 with OGL. As far as I can see the only difference is the version of the game. It would be useful if someone else could test the NTSC version.

abogard avatar Oct 10 '20 16:10 abogard

I use AVX2 with OGL. As far as I can see the only difference is the version of the game. It would be useful if someone else could test the NTSC version.

That does seem to be the case, I've updated the OP to reflect that the NTSC version sucks :P

refractionpcsx2 avatar Oct 10 '20 17:10 refractionpcsx2

Ok, I did my research. A friend of mine has the PAL version of the game (SLES-51434), so I just went over to his house, we did the testing and I can confirm the PAL version to be working; but if you choose NTSC 60 Hz (as opposed to PAL 50 Hz) in the video format selection screen at the beginning of the game you can reproduce the problem even in the PAL version.

abogard avatar Oct 10 '20 17:10 abogard

Very strange. I don't get the Hz selector on my version so I cannot confirm that personally, but it's likely to be the same issue as NTSC, so that's fine.

refractionpcsx2 avatar Oct 10 '20 17:10 refractionpcsx2

image

abogard avatar Oct 10 '20 17:10 abogard

Yeah I don't get that

Edit: Oh wait, I do, just when I'm fast forwarding it's too quick lol. Can confirm in 60hz it doesn't show.

refractionpcsx2 avatar Oct 10 '20 17:10 refractionpcsx2

https://github.com/PCSX2/pcsx2/issues/112

lightningterror avatar Oct 10 '20 17:10 lightningterror

Dynasty Warriors 3 [NTSC-C], [NTSC-U] FMV animation flicker

scju avatar Oct 11 '20 08:10 scju

Dynasty Warriors looks like an upscaling problem. The FMVs seem fine on native. Edit: enable large framebuffer

tadanokojin avatar Oct 11 '20 16:10 tadanokojin

Before anything is mentioned in the thread the following should be tried:

  • enabling large framebuffer (this usually resolve flicker)
  • enabling memory wrapping

If neither of those work you may post here. I want to avoid polluting the thread with stuff that already has workarounds. If you happen to notice these fixing anything feel free to update the wiki or submit a compatibility report.

tadanokojin avatar Oct 11 '20 16:10 tadanokojin

Grandia Xtreme (SLUS-20417) exhibits the following FMV issues (all OGL HW):

  • Heavy flickering on initial boot at native resolution - will resolve if renderer is restarted, for example by opening the gsdx config menu or pausing and resuming. Memory wrapping has no effect.
  • Heavy flickering + additional visual glitches at non-native resolutions. Glitches can be fixed with large framebuffer, flickering requires renderer restart.

trostboot avatar Oct 17 '20 21:10 trostboot

please add "Dual Hearts" to this list pcsx2 2020-11-29 15-25-28 pcsx2 2020-11-29 15-25-43

FuxorLuck avatar Nov 29 '20 13:11 FuxorLuck

Baldurs Gate: DA NTSC, D3D 11 HW, 1.6 & 1.7 nightly build

Testsys: Ryzen 5 3600 Radeon 5500X

Heavy flickering on all vids

screenhot shows flicker while WizardoftheCoast-Logo is playing: bgda-flicker-wotc-logovid

large framebuffer / memory wrapping have no effect on this.

Switch to SW for FMV Gamefix from 1.6.0 solves this.

MilesTeg81 avatar Dec 10 '20 15:12 MilesTeg81

Drakengard - there is a bar of distorted video on the right side. Latest 1.7.0 dev build 170d1cb. Fixed in SW mode. Upscaling issue - seems to work fine in HW OGL Native.

gsdx_20210108203213

Medard22 avatar Jan 08 '21 19:01 Medard22

"Gundam lost war chronicle" still shows flickering on FMV even when enabling large framebuffer & memory wrapping , tested on 1.7.0 dev build

abusuzuki avatar Jan 13 '21 11:01 abusuzuki

Berserk: Millennium Falcon Hen Seima Senki no Shou FMV cutscenes do not show subtitles in both Directx11 and OpenGL hardware mode, only in software mode tested on v1.7.0-dev-1198-g6f7890b70 build tested with native and 2x(720p) resolutions, with and without large framebuffer (disable conservative box) and memory wrapping enabled

garouvulps avatar Apr 19 '21 11:04 garouvulps

workaround for Silent Hill 3 (USA) (En,Ja,Fr,De,Es,It,Ko) SLUS_206.22;1 Game CRC = 0x2498951B videos in HW mode https://forums.pcsx2.net/Thread-Fixing-unplayable-games?pid=619120#pid619120

felixthecat1970 avatar Apr 20 '21 20:04 felixthecat1970

There's a japanese game called Grappler Baki which only displays the FMV in the top left corner in hardware mode

image

refractionpcsx2 avatar Jul 11 '21 17:07 refractionpcsx2

I recently discovered that the SW hack for FMVs was removed. I just wanted to point out that "Castlevania: Curse of Darkness" also has FMV issues which were solved by this hack, so there is currently no way to fix them when using hardware. The wiki mentions to enable this which lead me down a rabbit hole and ended up here.

https://wiki.pcsx2.net/index.php?title=Castlevania:_Curse_of_Darkness

BigheadSMZ avatar Jul 26 '21 22:07 BigheadSMZ

@BigheadSMZ you will need to press F9 when the FMV plays to switch manually, but hopefully it can be fixed in the future

refractionpcsx2 avatar Jul 26 '21 22:07 refractionpcsx2