Everybody's / Hot Shot series shadows issues
PCSX2 version: v1.5.0-dev-3389-g6e22efe79
PCSX2 options: Default, tried all GSDX hacks, all rounding/clamping modes.
Plugins used: Default that came with this version of pcsx2. SSE2, and AVX2 version of GSDX tested
Description of the issue: This issue include 3 games, Hot Shot Tennins, and Hot Shot Golf 3/4 But gs dump came from Everybody's Golf / HST 4
Shadows aren't displayed in hardware mode. Causing major slowdown, making game unplayable in hardware mode at all. Is confirmed that is shadow issue, patch to remove them on EE side, make game work smooth again.
Hardware:

Software:

How to reproduce the issue: Go in-game on any court / track
Last known version to work: None, didn't tested below 1.4.0
PC specifications: i5 4570, GTX1060 3GB, 8 GB ram
The slowdown issue is related to depth AFAIK.
Ok, so made few more tests. There is a difference when I disable depth emulation.
On OGL it came from 5fps to ~20fps, so for sure there is a noticeable change. On DX11 disabling depth emulation completely fix slowdown. Game run full speed.
Just for sure, i use Nvidia card, with latest drivers. So no "radeon OGL issue" here.
In both cases shadows aren't rendered at all. I think is worth to mention that disabling shadow thru debug menu, or thru patch that do same thing. We can get full speed also on OGL.
All this of course for hardware mode only.
While I made tests for other issue, I retested shadows on 0.94, 0.98, 1.1 (random), 1.3 (random), 1.4, and few 1.5.0 including latest.
Shadows are not rendered in hardware mode on any render, in every tested pcsx2 version that was able to boot game at all. Only difference is that on some early builds there is no slowdown. Maybe those versions not support depth emulation, or something. No idea.