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Crazy Taxi credits bug

Open PrgmrAtHrt opened this issue 7 years ago • 8 comments
trafficstars

PCSX2 version: 1.5.0-20180928023358

PCSX2 options: Safest Preset

Plugins used: GSdx 20180928023358

All default settings

Description of the issue: When the credits are playing, the credits display begins to flicker. Also the console is flooded with "Vif1: Unknown VifCmd! [3f]"

How to reproduce the issue: Play the game and earn at least $5000 so the credits begin to play.

PrgmrAtHrt avatar Oct 01 '18 07:10 PrgmrAtHrt

Well, if these errors are not fatal, you should ignore them. If you want to know, the PS2PS4 emu have a setting that hide Unknow CMD errors (for a performance reason). Humm, maybe you can try to change the EE/IOP clamping mode to see if this does anything.

ghost avatar Oct 18 '18 18:10 ghost

Changing the clamping mode does nothing. Also, I'm not emulating on ps4.

PrgmrAtHrt avatar Oct 18 '18 18:10 PrgmrAtHrt

Maybe other people could reproduce this if you provided a save state shortly before the issue reproduced and a block dump of the credits.

orbea avatar Nov 29 '18 11:11 orbea

If someone can manage to get to the credits with the PAL version, I would like to have a savestate before please.

ghost avatar Dec 05 '20 23:12 ghost

is this still an issue ? if so can someone post a savestate :slightly_smiling_face:

Mrlinkwii avatar Jun 21 '22 16:06 Mrlinkwii

This issue is still present at v1.7.3073.

When the Vif1: Unknown VifCmd! [3f] log is spammed: gs_20220714170713_Crazy Taxi_SLPM-62102 Both of color effects and credits don't render.

Sometimes the log spams stop and the screen renders correctly: gs_20220714170733_Crazy Taxi_SLPM-62102

Block dump of NTSC-J version (because of file size, the dump is split into 2 files.) and save state (BGM and SE are muted) CrazyTaxiBlockDumpPart1.zip CrazyTaxiBlockDumpPart2.zip SLPM-62102 (8C78493E).01.zip

Tokman5 avatar Jul 14 '22 08:07 Tokman5

So, the EE Timing Fix resolves the console spam and makes the credits show (renders correctly?), providing Instant VU or MTVU is enabled, there seems to be a sync issue in writes from VIF and running VU! which seems to be partially the cause of this problem, but what it is exactly, I don't know, and haven't looked deeply in to it.

The credits do seem to suffer a lot from pop in, but I'm not 100% sure if that's just how the game is or if it's PCSX2 bugs. It only seems to be when loading the assets, so I'm inclined to say it's the game.

refractionpcsx2 avatar Jul 14 '22 09:07 refractionpcsx2

I played another map and watched the credits with EE Timing Hack enabled. During the gameplay, I didn't encounter any new problem, and the credits rendered correctly. I never saw Unknown VifCmd logs.

Tokman5 avatar Jul 14 '22 10:07 Tokman5