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[BUG]: Fu-un Bakumatsuden [SLPM-65813] - Broken Blur Filter

Open wxvu opened this issue 1 month ago • 1 comments

Describe the Bug

In Fu-un Bakumatsuden, the blur filter used in cutscenes is broken.

Reproduction Steps

Start a new game and watch the opening cutscene.

Expected Behavior

No response

PCSX2 Revision

v2.5.331

Operating System

Windows 10 (64bit)

If Linux - Specify Distro

No response

CPU

AMD Ryzen 7 7700X

GPU

NVIDIA GeForce GTX 1050 Ti

GS Settings

No response

Emulation Settings

No response

GS Window Screenshots

6x HW

Image

1x HW vs SW

Image

Logs & Dumps

Fu-un Bakumatsu Den_SLPM-65813 (1).gs.zip

wxvu avatar Dec 08 '25 21:12 wxvu

Fu-un Bakumatsu Den broken real 16bit to 32bit shuffle.zip

Here is a dump of the broken draw 135 which is a shuffle from a real 16bit Z buffer to a C32, shuffling in to the alpha channel, the files around this draw are just to show the Z buffer is actually Z16S and the main image is C32.

The issue is for some reason it gets swizzled funnily, causing the blur to be in the wrong place.

refractionpcsx2 avatar Dec 08 '25 22:12 refractionpcsx2