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[TEST] GS/DX11: Expand caching constant buffer updates.
Description of Changes
TEST, DO NOT MERGE! GS/DX11: Expand caching constant buffer updates. Not all cb updates are cached so let's do more, dx11 only but it can be done for other renderers too.
Rationale behind Changes
Speed.
Suggested Testing Steps
Test various games, see if there's a speed difference if it's worth it.
Did you use AI to help find, test, or implement this issue or feature?
Posting this here from Jordan: