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Dont count friendly NPC's in structures as entities that must be killed to take the Protection Flag

Open SyndicMohawky opened this issue 3 years ago • 3 comments

Some hostile structures have dungeon cell blocks that contain friendly npc's (captured and held in cells) that if freed will help the player attack the hostiles.

But - the Protection code then sees these friendlies as something that must also be killed in order to claim the structure.

This poses a problem for users as if the player kills them he sets himself at war with the friendly tribes and nations (there is one structure that has a Sealsker, Nogg, Guardian, Wizardly captive - so that would mean the player would be at war with four friendly ToN's.

But if the player does not kill them he cant claim the loot from the structure.

SyndicMohawky avatar May 27 '21 06:05 SyndicMohawky

should be fixed in 90d40069c30411ef7058e20b49a77b7c40c75514

Could you verify with the dev build?

WinDanesz avatar May 28 '21 19:05 WinDanesz

This one also needs testing

WinDanesz avatar May 28 '21 20:05 WinDanesz